CST–GEOMETRIC FLIGHT CONTROL

Local Sector: Sun → Pluto • Space Static, Ship Geodesic
Use the controls to guide the orange ship dot and try to stop it exactly on top of any planet marker you choose. Select a planet name on the right, align to it, then fine-tune with the direction keys or buttons to “park” over that world.
Ship & CST Status
Geometry Core: STABLE CST Lock: SYNCED
Inertial Load: 0 g (Geodesic)
CST Clock T = 0.00 ks
Ship Speed v = 0.00 AU/s
Mode COAST (Geometry-guided)
Navigation & Vectors
Position (x,y) = (0.00, 0.00) AU
Velocity v⃗ = (0.00, 0.00)
Target None
Geometric Flight Controls
Control Law aᵘ = −Γᵘₐᵦ uᵃuᵝ (inside bubble)
Coast Forward: keep current geodesic.
• Direction buttons: instant “geometry turns” (no inertia).
• Align to Target: set geodesic directly toward selected planet.
4D CST–Holographic Navigation Plane
4D square represents projected (x, y | z, t) geometry state.
Orange dot = ship’s current CST-phase position in the navigation lattice.
x, y | z, t (CST)
Ship Systems (Conceptual)
Geometry Core Superconducting + Torsion–Coherence
Power Loop m ⇆ E (E = mc², m = E/c²)
Nav Layer CST 4D Holographic Solver
Flight Regime Mass-independent, curvature-guided